Rust Journey – Chip8 Emulator – Day 2

I got momentum and started implementing the other opcodes. I ended up with a messy code, a giant switch where everything happens.

I need to take the time and do a proper refactor to it. I still thinking about how I am going to implement it and the lack of free time is not helping much.

I also added the default font sprites at 0x50. But didn’t find any ROM that actually uses it.

Not much to show or tell about, but as soon as I finish the refactor, I am going to post an update. The progress can be checked on the chip8 emulator repository.